By Kythnos (Alter Fluff-Spieler)
Date 08.06.2020 - 10:03
Von BnC - bisher unbestätigt:
SILENT KING
2 Pillars each have a tesla sphere, and can cast 1 ctan power each. Otherwise have their own statlines and can intercept shots at SK. BS3, T6, 8w, 4++
Silent king has:
M10, WS2, BS2, S7, T7, W16, A4, LD10 3+/4++
Didnt get much on his weapons, all I got was "has two profiles, for shooting and combat. Deals mortal wounds on 6s to wound"
Auras:
- Grants reroll 1s to hit and wound with ranged attacks for infantry
- fearless aura
- +1 to reanimation protocal aura, or you may reroll 1s, chosen before RP are rolled
- heals d3 wounds each turn per pillar alive.
Also grants an additional command point at the beginning of the command phase.
340 points
By Kythnos (Alter Fluff-Spieler)
Date 01.07.2020 - 20:14
Von BnC:
Kanoptech Reanimator
Quote
M8" WS4+ BS4+ S5 T5 W6 A4 LD10 SV3+
Atomiser (he got those 2x) 12" Assault 3 S6 AP-2 D1
Melee S user AP-2 D1
living metal
in your command phase, select a friendly dynasty unit within 9" of this model, add 1 to reanimation protocoll rolls for that unit
last is necron warriors and scarabs, profiles havent changed, warriors only got that one new weapon that was allready leaked.
Destroyer lord & Overlord stuff:
Quote
he got a trachionarrow 120" assault 1 S12 Ap-5 D D6 one use only and
Hyperphase Scythe S+2 AP-3 D D3
Skorpekh Lord
M8" WS2+ BS2+ S6 T6 W6 A4 LD10 SV3+
Anihilator: 19" Assault 2d3 S6 Ap-1 D1 Explosive (the new auto hit mechanic vs hordes)
Claws: S user Ap-1 D1 can do 2 attack rolls instead of 1 for each attack
Scythe S+2 AP-4 D3 -1 to hit
living metal
friendly destructor cult units within 6" gain reroll 1 on wound rolls
4+ invul
he can reroll hit rolls of 1
Royal Warden:
Quote
Kingsguard:
M5" WS3+ BS3+ S5 T5 W4 A3 LD10 SV3+
Reqlic Gaus Blaster 24" Rapidfire2 S5 AP-2 D2
living metall
in the movement phase, can select a friendly dynasty unit within 9" that unit can fall back and still shoot & attack
Destroyers:
Quote
skorpekh destructors
M8" WS3+ BS3+ S5 T5 W3 A3 LD10 SV3+
Plasmacyte:
M8" WS4+ BS4+ S4 T5 W1 A1 LD10 SV4+
Their Twin CC weapons: Suser AP-3 D2 the user can make 1 additional attack with that weapon
Their big CC weapon S+2 AP-4 D3
Plasmacyte: Suser AP-1 D1
reanimation protocolls (see codex necrons)
weapon infusion. if a unit has a plasmacite it can roll a d6 at the start of the close combat phase. if a 1 is rolled, 1 destructor gets removed. in any case the whole unit gains +1S and +1A
they all can reroll hit rolls of 1
By Kythnos (Alter Fluff-Spieler)
Date 25.07.2020 - 23:49
Mephrit:
+3" to all ranged weapons except Pistols
Additional -1 AP for half range
Nephrek
6++
Automatic 6" Run with semiFly as of now
SemiFly when disengaging
Novokh
+1 to Charges
Additional -1 AP first turn of combat
Nihilakh
Objective secured (every model counts as 2 if you already have it)
AP -1 becomes AP 0
Szarekhan
5+++ against Mortal Wounds
Each time an unit shoots or fight, reroll 1 wound roll
Sautekh
Reroll Morale
Rapid Fire at 18"
Necrons also have gained a new Faction Wide Rule (Protocols with 2 directives) that is boosted by mono Dynasty armies (you can have both the directives of a specific Protocol if your entire army is comprised of a single Dynasty)