By Master_Death (Sieger 2. Fan-Fiction-Wettbewerb)
Date 03.06.2020 - 19:34
- notes by Joe#0064 on the Warhammer 40K Discord, for the worst play style in the hobby. :dab:
===== RULES =====
- Mission Packs; all of the missions people will encounter are contained in a pack. Three in the core book, the Crusade pack, and "Eternal War" - the Matched Play pack. These set out game-size, special rules that apply, army restrictions, etc. More packs to be released further down the line.
- Similar to content delivered in White Dwarf and Chapter Approved, but expanded upon.
- 18 Match Play missions in the core rulebook - 3 for small games, Combat Patrol (500PTs), 6 for medium, Incursion (1000PTs), 6 for large, Strike Force (2000PTs), 3 missions for the biggest size, Onslaught (3000PTs). Each size has a specific CP cap - 3, 6, 12 and 18 respectively.
- Rule of "etc" 1, 3, 10, - whatever. Can be tailored on a mission by mission basis.
- Talked to a lot of Matched Play players about "solving the meta" - effectively, preventing people from gaming the system. Keeping the scene fresh, forcing players to actively think / maximise lists without subscribing to specific list types.
- Games designers want to give each mission pack a "theme" - one pack is geared towards a specific play experience, and so forth. Objective-based, kill-based, etc.
- Matched Play will introduce secondary objectives. Games are still judged by victory points, the primary objective (the primary point of the mission), and a player-choice secondary objective, chosen from a list. To be expanded upon in codices via faction-specific objectives. One from each category.
- Built around giving a balanced play experience, but they are intended to be thematic and align with what your faction might be doing.
- Actions; in practice, these are fluffy rules whereby the unit gives up the opportunity to shoot to do a specific action to generate additional VPs; examples include raising a banner, hacking a teleport homer, destroying a shrine, psychic actions, etc. There are set conditions that must be met, and they tie in to secondary objectives.
- Trying to avoid situations where a player is so far behind that they can't win - VPs are capped at certain stages (e.g. by certain actions), and past a point the player can't earn anymore. At that point, one player that has capped may prioritise preventing the other player from scoring more VPs.
- Ultimately, it's about introducing as many meaningful decisions into the gaming space for the players as they possibly can.
- Points Values; points have been entirely re-worked. Units, weapons, etc - everything has been touched. Some weaponry has gotten better due to the new Blast ability, and has consequently been re-balanced as a result. On average, they've gone up - a bit more similar to the start of 8E. Don't assume anything based on a current points value; the universe has changed. A WarCom article will be up later, maybe with some examples!
- Aim was to make it a more user-friendly experience when writing an army list - work has gone in to tidying it up, preventing gratuitous amounts of page flicking. Worked closely with LVO, Nova and AdeptiCon (yuck) to make it straight-forward.
===== MISC =====
- Snuggs is bad.
Quelle: Bolter & Chainsword