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Up Topic Tabletop Spiele / Warhammer 40K / 9. Edition (locked)
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- - By Kythnos (Alter Fluff-Spieler) Date 25.10.2019 - 00:18
Dieses mal nicht ausgedacht - jedenfalls nicht von mir :D

Valrak auf BnC:
next summer 9th edition, marines and Necrons.

I wouldn’t expect it to be like 8th edition. More like AOS 2.0 where all the books stay current with the exception of the main rule book which is fine tuned.
From a business point of view having a new edition next year seems like the only logical outcome in my opinion.
Parent - By Kythnos (Alter Fluff-Spieler) Date 22.11.2019 - 00:10
Sete auf BnC (zitiert dabei französische Quellen (:
"With the 9 volumes of PA (if V9 in June and one output per month) there is still time."

Then another dude that also post low key, but is spot on:

V9 in June after PA

Then come out of the codices
Parent - - By Kythnos (Alter Fluff-Spieler) Date 22.11.2019 - 15:29
1 hour ago (edited)
If you're short on time, or need a list for purposes of copy pasting, here's the information:
- The Black Templars vs Orks box is incorrect, there is apparently going to be a Space Wolves vs Orks box.
- In addition to this box, Ghazgull is getting a new bigger model, but I’m not entirely sure if he’ll be included in this box.
- This Space Wolves vs Orks box is going to be THE box that promotes 9th edition.
- All the races are getting new ‘8.5’ codices that will be compatible with 9th edition that will be releasing next year.
- 9th edition is not going to be a radical change, but more minor rules changes and additional ideas. Do not expect alternate activations or major fundamental changes in the new edition.
- A closer release is going to be a new Illuminor Szeras model. No details on it's appearance, but it’ll have a new 80mm base and be a centrepiece Necron HQ.
- Melee Primaris will appear sometime next year as part of 9th Edition.

Mal gucken, wie oft sich die Zusammensetzung der Starterbox in den Gerüchten noch ändert :D
Parent - - By Gauntherder Date 22.11.2019 - 17:01
Vielleicht wird es ja Orks vs Orks :))
Parent - - By Kythnos (Alter Fluff-Spieler) Date 22.11.2019 - 17:27
Würde bestimmt Spaß machen :D
Parent - By O.v.Altenmark (Imperialer Propaganda-Minister) Date 23.11.2019 - 16:37
Waaaaaaagh! ;-)
Parent - - By Master_Death (Sieger 2. Fan-Fiction-Wettbewerb) Date 18.06.2020 - 18:15

Der neue Charakterschutz, etwas weniger zuverlässig.
Parent - By Master_Death (Sieger 2. Fan-Fiction-Wettbewerb) Date 18.06.2020 - 18:28
Und noch eine Änderung für den Charge

* In the new edition, your charge roll has to be sufficient to reach ALL of the units you have declared a charge against, otherwise your charge is unsuccessful and no models are moved.
Parent - - By Kythnos (Alter Fluff-Spieler) Date 18.06.2020 - 18:40
Aber immerhin auch etwas weniger absurd als jetzt.
Parent - By Master_Death (Sieger 2. Fan-Fiction-Wettbewerb) Date 18.06.2020 - 18:45
Ich mag die Änderung. Der Charakter ist angreifbarer als vorher. Man muss nur alles in 3" wegschießen.
- - By Kythnos (Alter Fluff-Spieler) Date 24.01.2020 - 09:00
Parent - By Kythnos (Alter Fluff-Spieler) Date 24.01.2020 - 09:01
Macht die Runde auf Facebook, kann aber auch sehr gut fake sein.
Parent - - By Master_Death (Sieger 2. Fan-Fiction-Wettbewerb) Date 24.01.2020 - 11:09
Tippe auf fake. GW wird mit ihrem Flagschiff keine drastischen Experimente wagen.
Parent - - By Kythnos (Alter Fluff-Spieler) Date 24.01.2020 - 13:06
Ist, da der Artikel auf WHC anders aussieht, auch als falsch bestätigt.
Parent - By O.v.Altenmark (Imperialer Propaganda-Minister) Date 24.01.2020 - 16:43
- - By Kythnos (Alter Fluff-Spieler) Date 22.04.2020 - 22:12
Sete auf BnC:
The following are rumours so apply salt accordingly.

September a new edition will drop and Necrons will be the new bad guys in the block.

Some finecast units might get redone, i think the flayers were brought up.

There are rumours of a new Necron codex aswell for 9th.

A new edition cycle will begin, so ya know what to expect, we have been trough this for a few times now.
Parent - - By Astmeister Date 22.04.2020 - 22:36
Ich bete zu den Ctan, dass GW die Eier hat mal Untote als Bösewichte zu etablieren.
Parent - - By Ikarus der Verdammte Date 24.04.2020 - 15:22
Erster Codex einer neuen Edition ist halt immer nur Freude für kurze Dauer.
Parent - By Master_Death (Sieger 2. Fan-Fiction-Wettbewerb) Date 24.04.2020 - 16:36
Ich vermute es wird der CSM Codex... naja, nach Necrons.
Parent - - By Kythnos (Alter Fluff-Spieler) Date 24.04.2020 - 18:35
Ich denke, der SM-Codex ist bereits der erste Codex der neuen Edition - mit ordentlichem Vorlauf.
Parent - - By Gauntherder Date 25.04.2020 - 09:34
Haha das glaubst du doch nicht wirklich. Es werden 16 primaris Einheiten released von denen 3 zu stark und 13 zu schwach sind und kurz danach werden alle adeptus astartes units gebufft.

Und dann kommt der Eldar dex.

The Circle of Life.
Parent - By Kythnos (Alter Fluff-Spieler) Date 25.04.2020 - 19:15 Edited 25.04.2020 - 19:25
Doch, kann ich mir tatsächlich gut vorstellen. Zum einen wird der Codex zum Beginn der 9. erst knapp ein Jahr alt sein. Zum anderen ist es kein Codex 2.0 wie bei den CSM (dem einzigen Vergleich für zwei Codices in dieser Edition), sondern eine komplette Generalüberholung mit Supplements als neues Codexmodell. Für mich sieht das nach Future-Proofing für die 9. Edition aus.

Was für einen neuen SM-Codex spricht sind die Primaris-Sturmauswahlen, die schon geleaked sind. Die müssen ja irgendwie versorgt werden.
- - By Kythnos (Alter Fluff-Spieler) Date 26.05.2020 - 23:47
Aus dem Q&A heute:
A lot more obscuring terrain - no more drawing LoS through 3 windows.

Much more fun to play with terrain; the terrain will have a fun impact on the game. The battlefield itslelf will become the 3rd player of the game. Not just layering of extra complexities - it's clean and simple but with maximum impact. Most obvious is giving a piece of terrain the "obscuring" tag which blocks line of sight. Different degrees of cover, can go up it, can pass through it, etc. Wanted woods to be different than buildings, then craters, then swamps.

Fixed interactions where a monster can't reach you on the 2nd story because you blocked out the floor. Fixed a lot of the "gamey aspects" of terrain.

Properties will be applied to terrain at the start of the game

More guidelines on how much terrain is on the table

Changes to overwatch and changes to penalties for leaving close combat (mostly through strategems)

Core turn mechanics - remaining the same as 8th

Can spend CP to put units into reserve. You command points are used to do things your general would do as well. Can promote units. Reserve - come in on your board edge, or table edges. Keep things off the board until you want to use them. Gives a boost to melee armies.

Anything Tanks can do Monsters can do if not better.

More balanced missions.

Is random number of shots still a thing? Yes.

Pretty soon after the release of 9th, you'll see Deathwatch reworking.

40k rules team is now making the rules for ALL models - so no more seperate ForgeWorld rules team.

Vigilus books will still be used

Where will i get rules for the new space marines and necrons? In the boxes and future codices.

They are working on new codices.

can i always hit on 6s? Everyone can now hit on 6s.

Missions written with game size in mind. 500pt missions vs 2000pt missions vs 4000pt missions.

Core Rules are a bit longer (8 pages in 8th), some of that is due to expanding the rules and also because there are more examples. Tried to make the rules more concise. A bit longer but still pretty tight. Has a rules appendix - things that happen very rarely and are odd interactions. Put them in an appendix so they aren't in the core rules.

Capped modifiers; never better than +1 or -1.

Changed how flyers interact in the game. Can leave the board, not interact in the same way that infantry and vehicles on the battlefield. Shouldn't be any more gamey things you can do with them. More fun to use and less annoying against them.

Any changes to how moral works? yes. Nothing drastic - introduced 'combat attrition'; and more things that interact with morale. And armies that had morale mechanics are more powerful.

More units added to warhammer legends? Over time, almost certainly. But it will be gradual. No plans for carving great chunks out of codices.

How will command points work? Some armies have easy access to them and others didn't, they wanted to level the playing field. The command point totals are now linked to the size of the battle. Both armies will start with the same amount.

Power levels will be realigned regularly like match points are.

Mortal wounds mechanic? Unchanged.

Will soup still be viable? Yes. But if you want to take cool stuff from 2 codices, you're spending CPs to bring those pieces. Gives Narrative players more CPs to spend and gives competitive players more options for resource management and list tinkering.

Will future codices absorb some of the rules from Psychic Awakening and Vigilus? The new codices will take all the cool stuff from supplements and incorporate them. Not every stratagem may make the cut.

With the changes to Command points, will i still need to include troops in my army? In the same way you do now i guess, but you'll have more flexibility. You don't have to do anything. Right now, you're trying to maximize command points by unlocking as many battalions as possible. But you're not doing that now. Hopefully will see people bringing the models they want to take and not what they feel like they have to take.

What defines a blast weapon and what defines a horde? An appendix will denote a blast weapon. Codices will denote the blast type going forward. (They didn't answer what denotes a horde)

What's your favorite thing about the new addition? Stu: 2 things - 1 is terrain and excited about how terrain impacts a game. The other is the crusade content - those who have a slightly more narative lean for gaming. A method and tool box for telling cool stories over time. Pete: Encouraged by the balanced missions and being on the cutting edge of competitive wargamming and changes to command points to improve flexibility
Parent - - By Kythnos (Alter Fluff-Spieler) Date 27.05.2020 - 08:45

>With the changes to Command points, will i still need to include troops in my army? In the same way you do now i guess, but you'll have more flexibility. You don't have to do anything. Right now, you're trying to maximize command points by unlocking as many battalions as possible. But you're not doing that now. Hopefully will see people bringing the models they want to take and not what they feel like they have to take.

Das ist der einzige Punkt, den ich erstmal bedenklich finde. Klingt nämlich nach noch weniger guten Gründen für Standardeinheiten.
Der Rest klingt für mich erstmal ganz gut. Wie das mit Nahkampfarmeen aussieht, wenn Fahrzeuge und Monster auch im Nahkampf schießen können, muss man noch mal schauen. Dafür fehlen noch zu viele Details.
Parent - - By Astmeister Date 27.05.2020 - 09:11
Ich glaube sie haben nur die Chance das mit Missionsregeln zu egalisieren. (objective secured)

Ich persönlich finde es witzig, dass sie jetzt abstraktere Geländeregeln schreiben wollen. Was für eine Revolution! Nein, warte... das gab es sogar schon in WHFB vor 20 Jahren. Da hat das super funktioniert, bis sie es abgeschafft haben. Anschliessend gab es im Internet immer den Battle zwischen den zwei Lagern "Abstrakte Geländeregeln" oder TLOS. Die erstere Gruppe hatte natürlich Recht ;-) aber das wurde in Grund und Boden diskutiert.
Also lange Rede kurzer Sinn: Das ist super mit besseren Geländeregeln, aber warum wurde das nicht gleich ordentlich beibehalten?
Parent - Date 27.05.2020 - 18:20
Parent - By Gauntherder Date 27.05.2020 - 18:30
Saga macht das (mal wieder) besser
Offen, schwierig, gefährlich
Hoch, eben (los)
Solid cover, light Cover, no cover

Über die drei Kategorien word das einfach geregelt. Dazu ist Gelände immer oval oder rund und die grösse ist auch grob vorgegeben...
Parent - - By Fjodor Karamasow Date 27.05.2020 - 09:09
Bin auf jeden Fall sehr gespannt und es liest sich ja mehr und mehr wie eine 8.5 denn eine 9 - was ich gut finde, bin mit der 8. nämlich schon lecker zufrieden.

Terrain finde ich gut - die allermeisten Turnierformate haben ja mit gesperrten LoS bereits über Hausregel gearbeitet. So wird es "offizieller", 5 Minuten Zeit nehmen zum Gelände definieren sollte man sich weiter nehmen :-)
Alle Regeln von einem Regelteam find ich auch schon mal gut.
6er Auto-Hits und Cap +1/-1 hört sich erstmal gut an - vor allem weil ich von minus und plus-to-hit und mit meinen Armeen soweit nix habe :-)
Flieger nicht zustellen und zum Abstürzen bringen ist ein bisschen schade, dass das raus ist. Kann aber verstehen, wenn man das Spiel weniger gamey haben will.

Aber wir wollen mal weiter abwarten und mal das neue Werk in Gänze lesen, wenn es da ist.
Parent - By Master_Death (Sieger 2. Fan-Fiction-Wettbewerb) Date 27.05.2020 - 18:22
Bitte noch den Knight-Cancerdance entfernen (seitliches Laufen).
- - By Kythnos (Alter Fluff-Spieler) Date 01.06.2020 - 20:42

Wer sieht, was neu ist? :o
Parent - - By Master_Death (Sieger 2. Fan-Fiction-Wettbewerb) Date 01.06.2020 - 21:19
Command Phase und CP wiederbekommen. AOS läßt grüßen
Parent - - By DeForestKelley Date 01.06.2020 - 21:20
Wie funktioniert das bei AOS?
Parent - - By Master_Death (Sieger 2. Fan-Fiction-Wettbewerb) Date 01.06.2020 - 21:22
In der Hero Phase werden neben Zaubern auch Command Fähigkeiten eingesetzt (Im Prinzip Stratagems, aber in X" um Helden) und man bekommt 1 oder 2 CP. Einen immer, den zweiten solange der General lebt. Alle Commands kosten einen CP. Bin da aber auch nicht ganz drin.
Parent - By DeForestKelley Date 01.06.2020 - 21:47
Merci. Bin gespannt, wie das bei 40.000 wird...
Parent - By Gauntherder Date 01.06.2020 - 21:59
Perfekt. Das ist richtig so!
- Date 02.06.2020 - 18:17
[Themenzweig verschoben]
- By Kythnos (Alter Fluff-Spieler) Date 03.06.2020 - 09:20
Vorbestellung wird jetzt für den 11.7. erwartet mit Release am 25.7.:
- - By Master_Death (Sieger 2. Fan-Fiction-Wettbewerb) Date 03.06.2020 - 17:40
Matched Play und Punktwerte

Die haben die Killteam Arena Regeln verwendet. Das ist großartig!
Parent - - By Gauntherder Date 03.06.2020 - 17:42
Ja sieht gut aus, ähnlich wie ITC

20 Punkte Intercessors und 6 Punkte Spam Infanterie ist interessant. Es könnte Panzer regnen
Parent - By Master_Death (Sieger 2. Fan-Fiction-Wettbewerb) Date 03.06.2020 - 18:59
Tankhammer 9.0?
Parent - - By Kythnos (Alter Fluff-Spieler) Date 03.06.2020 - 19:15
Klingt heute alles ziemlich gut! Ich schaue später mal, ob ich noch zusätzliche Infos aus dem heutigen Stream finde.
Parent - By Master_Death (Sieger 2. Fan-Fiction-Wettbewerb) Date 03.06.2020 - 19:34
- notes by Joe#0064 on the Warhammer 40K Discord, for the worst play style in the hobby. :dab:

===== RULES =====

- Mission Packs; all of the missions people will encounter are contained in a pack. Three in the core book, the Crusade pack, and "Eternal War" - the Matched Play pack. These set out game-size, special rules that apply, army restrictions, etc. More packs to be released further down the line.

- Similar to content delivered in White Dwarf and Chapter Approved, but expanded upon.

- 18 Match Play missions in the core rulebook - 3 for small games, Combat Patrol (500PTs), 6 for medium, Incursion (1000PTs), 6 for large, Strike Force (2000PTs), 3 missions for the biggest size, Onslaught (3000PTs). Each size has a specific CP cap - 3, 6, 12 and 18 respectively.

- Rule of "etc" 1, 3, 10, - whatever. Can be tailored on a mission by mission basis.

- Talked to a lot of Matched Play players about "solving the meta" - effectively, preventing people from gaming the system. Keeping the scene fresh, forcing players to actively think / maximise lists without subscribing to specific list types.

- Games designers want to give each mission pack a "theme" - one pack is geared towards a specific play experience, and so forth. Objective-based, kill-based, etc.

- Matched Play will introduce secondary objectives. Games are still judged by victory points, the primary objective (the primary point of the mission), and a player-choice secondary objective, chosen from a list. To be expanded upon in codices via faction-specific objectives. One from each category.

- Built around giving a balanced play experience, but they are intended to be thematic and align with what your faction might be doing.

- Actions; in practice, these are fluffy rules whereby the unit gives up the opportunity to shoot to do a specific action to generate additional VPs; examples include raising a banner, hacking a teleport homer, destroying a shrine, psychic actions, etc. There are set conditions that must be met, and they tie in to secondary objectives.

- Trying to avoid situations where a player is so far behind that they can't win - VPs are capped at certain stages (e.g. by certain actions), and past a point the player can't earn anymore. At that point, one player that has capped may prioritise preventing the other player from scoring more VPs.

- Ultimately, it's about introducing as many meaningful decisions into the gaming space for the players as they possibly can.

- Points Values; points have been entirely re-worked. Units, weapons, etc - everything has been touched. Some weaponry has gotten better due to the new Blast ability, and has consequently been re-balanced as a result. On average, they've gone up - a bit more similar to the start of 8E. Don't assume anything based on a current points value; the universe has changed. A WarCom article will be up later, maybe with some examples!

- Aim was to make it a more user-friendly experience when writing an army list - work has gone in to tidying it up, preventing gratuitous amounts of page flicking. Worked closely with LVO, Nova and AdeptiCon (yuck) to make it straight-forward.

===== MISC =====

- Snuggs is bad.

Quelle: Bolter & Chainsword
- - By Kythnos (Alter Fluff-Spieler) Date 04.06.2020 - 19:38
Befehlspunkte und Detachments:

Sehr gut!
Parent - By Kythnos (Alter Fluff-Spieler) Date 04.06.2020 - 19:40
notes by Joe#0064 on the Warhammer 40K Discord.

===== RULES =====

- broadly speaking, they still work the same as in earlier editions - spending them on strategems, placing units in strategic reserves, etc. Major changes are in how you earn them.

- new edition inverts it; command points are now based on the size of the game you are playing. 3CPs at 500PTS, 6CPs at 1000PTS, 12CPs at 2000PTs, 18CPs at 3000PTs.

- In some missions, you'll receive additional command points during the Command Phase, helping to spread them out across the course of the game.

- detachments cost CPs, however your warlord can refund the cost if he's in the core detachment - you can also pay for detachments from allied factions.

- factions have specific army-rules that interact with command point generation.

- Transports have been tweaked - they no longer take up slots, and one can be taken for /every/ infantry unit in the army.

- all new Matched Play rules are carrying over.
Parent - - By Master_Death (Sieger 2. Fan-Fiction-Wettbewerb) Date 04.06.2020 - 20:50
Naja... meine Armee wird dadurch stark benachteiligt. Ich muss wahrscheinlich 4-6 CP hinlegen um sie aufstellen zu können.
Parent - - By Astmeister Date 04.06.2020 - 21:28
GW: Der perfekte Zeitpunkt eine neue Armee anzufangen.
Parent - - By Master_Death (Sieger 2. Fan-Fiction-Wettbewerb) Date 04.06.2020 - 21:49
Hey, wenn Heretic Astra Militarus kommt bin ich dabei
Parent - - By Astmeister Date 04.06.2020 - 22:08
Da würde ich anfangen zu sparen. Die gibt es ja seit Blackstone fortress schon.
Parent - - By Master_Death (Sieger 2. Fan-Fiction-Wettbewerb) Date 04.06.2020 - 22:45
Den Zoat auch, da erwarte ich noch lange keine Zoat Armee (wobei Verräter-Guard doch schon wahrscheinlicher ist) :D Mein GWler des Vertrauens hat da auch schon spekuliert
Parent - - By Astmeister Date 05.06.2020 - 10:14
Naja, im Prinzip könntest du auch die Traitor Guard Modelle kaufen und nach normalem Codex Astra Pils spielen. Das passt ja schon gut genug.
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