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- - By Kythnos (Alter Fluff-Spieler) Date 06.01.2019 - 19:33
Erste Gerüchte von gestern:
So I was at GW HQ yesterday and whilst I wasn't allowed(!) to actually look at the codex, I got sooo close!
Found out a few bits though (this guy was particularly tight lipped, but others there were more sharing).

Here's what I found out -

* We'll have a weird "blip" system for deployment, like motion detector marks, where we can choose which is what unit when we reveal them (not necessarily on the first turn).
* The map guy allows us to move these markers.
* The gun slinger allows us to reroll misses once he's killed someone.
* The loud speaker guy stops enemy deepstrikers coming down within 12" of him.
* The sniper bike is HQ, the Female Magus is just an alternative Magus model. The other characters are Elite (although not sure).
* Astra Millitarum detachments can be taken, but don't contribute as many (or any?) Command Points, don't get Regimental bonuses, but do get +1 Ld. No AM named characters allowed.
* Baneblades and equivalent can be taken.
* There will be 6 Cult "Cults" with there own rules (like Chapter Tactics/Hive Fleets). This includes Bladed Cog and Pauper Princes.
* There is still one version of Patriarch, but between 6 pychic powers, warlord traits and heirlooms he'll be customisable. One Patriarch per detachment.
* The big frag drill terrain will allow us to cause earthquakes.

There you go
Parent - By Gauntherder Date 06.01.2019 - 21:53
Klingt abgespaced aber ganz cool. Hoffe der Codex weicht nicht zu krass ab - sprich wird nicht unmöglich zu Balancen sein
Parent - By MKR Date 06.01.2019 - 22:44
klingt lustig, Modelle sind cool... arg... ed juckt in den Fingern ^^
Parent - By Master_Death (Sieger 2. Fan-Fiction-Wettbewerb) Date 07.01.2019 - 09:03
Na mal sehen ob ich damit eine Adeptus Ministorum Armee hinkriege
Parent - By Astmeister Date 07.01.2019 - 09:21
Das klingt blödsinnig. Allein schon in 12 Zoll deepstriker negieren. Da kann man ja leicht alle deep strikes verhindern.
Parent - By Da Menschänz Moscha Date 07.01.2019 - 22:26
Ich mag den Teil mit den Blips. Da kommt doch echtes Space Hulk feeling auf, was bei Genestealern (bzw deren Kulten) irgendwie naheliegend ist.
- - By Astmeister Date 07.01.2019 - 11:07
Per the GSC Facebook group

(cult ambush): "It's been completely overhauled. Essentially, you get a number of "blip tokens" (which are included with the codex) equal to the number of units you have in Cult Ambush reserves, plus one spare token for every two units in reserves (to use as "decoy tokens". After both sides have finished deploying, you get to place your tokens down anywhere on the board that is more than 9" from enemy units. At the end of any of your movement phases (including first turn) you may flip over a blip token to reveal a unit in cult ambush reserves (you choose which one, if any, appears there - if nothing appears there it's one of your "decoy" tokens). They must also be flipped if an enemy unit goes within 9" of a blip token. There are a number of mechanics that allow you to place more blip tokens down and move them."

"There are NO named characters, sadly"

"If an enemy unit moves within 9" of them, you place down the GSC unit as close as possible to the blip token.

So if a guard squad advances onto the token and surrounds it, you then place the GSC unit as close as possible (but outside of 1" of enemy units. If they move to 3" away from it, you just place it down on the token (but outside of 1" of enemy units). One model from the unit must be centered on the token if possible."


>Any confirmation of a new vehicle like a buggy being added? Not the quadbike or bikes but something akin to the goliath but smaller?


"Yes, it's a Goliath variant with fewer weapons, an open topped transport bed, that moves significantly faster (i.e. 14" rather than 10". It has a lower body as well. Apparently it was seen in an earlier trailer, but I've not seen that yet."

(faction traits) "

> One is catachan (but all models get to reroll one dice with random weapons, rather than just vehicles)
> One is Kronos.
> One is jormagordr.
> One gives 6+ fnp.
> One allows reroll charges and +1 Str on the charge if you roll more than 10" on the charge move
> The last one makes heavy weapons assault and you ignore penalties for moving and firing assault weapons.


They didn't seem too great to me."

(relics that stand out) "There's a cool one that allows for 10 shots at 18" range. It's called "Staff of the Subterran Master", and does 10 shots at S2, it has AP-1 (but -4 on 6+ to wound), and enemy units don't gain cover vs. its attacks. It's only for Magi though."

(best warlord trait) "There's one that prevents enemy units from firing overwatch at your warlord, and you roll 3d6 when charging, drop the lowest. It looks like it's meant to represent the warlord being so fast and agile you can't properly target it.

I like it because you can charge it in, tie up the units you charge and get your squishy guys in, risk free."

(stand out strat) "An agent of vect copy paste for 4CP. Represents the GSC theme of sabotage. It's really representative of pic related."

(what does the guy with the stick do?) "He gives +1 attack to all GENESTEALER CULT infantry within 6" of him. He has a hypermorph tail (I can't see it on the miniature which is confusing, but I must have missed it) and two swords which are S:user AP:0 D:1, but AP-3 on 6+ to wound. He has 3 attacks, hitting on 2+."

(rules for Brood Brothers) "Many guard units are now in the GSC dex (hydras and wyverns for example). Same restrictions as index. The GSC subfactions don't benefit Guard units either. You can't mix transports either (the Cult Chimera being the exception)." "You can't take Tempestus Scions anymore, don't know why. My mate's telling me it's because they didn't have a <REGIMENT> wildcard to swap with BROOD BROTHERS, and already had their regiment selected?"
(baneblades) "It's not as good as the Guard Baneblade, as it lacks their regimental bonuses/stratagems. Nevertheless, the Shadowsword does provide a nice counter to titanic units. It's a shame the Brood Brother bonus of +1Ld does nothing to it."

>Whose the wrangler/medic dude from the trailer? What's his point?


"He's a herder for aberrants, he's not a medic. He just gives them a bonus of your choice at the start of each turn - +2" movement, +1 attack, +1 to their feel no pain or +1 to hit. He's 43pts."

(acolytes points drop?) "Yeah, they're now 7ppm."

(brood brothers stratagems?) "There are a few stratagems for Brood Brother units. The best part about it is that there seems to be a loophole in it.

The stratagem is done at deployment, and you get to place down an extra blip marker, and put any BROOD BROTHER unit into Cult Ambush reserves, to appear at a blip later.

However, it doesn't give any restriction on what can be chosen for this - it doesn't say infantry or non-titanic. So you can Cult Ambush a fething Baneblade. For some reason your opponent couldn't see the Baneblade hiding until it gets within 9" of it.

Expect that to get FAQ'd within a week of release."

(psyker spells) "Psychic Stimulus, which allows you to target a unit within 24", which allows them to reroll advance rolls, they don't suffer penalty for moving and firing heavy weapons or advancing and firing assault weapons, and the unit can charge even if they advanced.

Psionic blast is just smite, but it targets a non-character unit of your choice within 24" and it doesn't do d6MW on an 11+.

Mental onslaught is the last one, it's a leadership roll off, if the opponent loses, they must attack last in the fight phase and take a mortal wound. Every time they lose do another roll off, they lose another mortal wound, this carries on until they beat the roll off."

(patriarch info?) "Yeah, the most interesting is a familiar relic, it allows the Patriarch to know one more psychic power, cast one more, and deny one more psychic power each turn. It's called "The Crouchling"."
Parent - - By Astmeister Date 07.01.2019 - 11:26
Gerade im entsprechenden Forum weiter gelesen und gesehen, dass diese Information fake sind.
Parent - By Kythnos (Alter Fluff-Spieler) Date 07.01.2019 - 11:59
Schien mir auch noch etwas früh für so viele Details. Las sich aber interessant.
- By Astmeister Date 11.01.2019 - 10:37
Anscheinend gibt es ein Blip System, wie die GSC kriegen sollen wohl schon so ähnlich bei einer Mission in der Vigilus Kampagne.

- - By Astmeister Date 16.01.2019 - 17:11
https://www.warhammer-community.com/2019/01/16/16th-jan-genestealer-cults-preview-the-biophagusgw-homepage-post-1/
Parent - - By Kythnos (Alter Fluff-Spieler) Date 16.01.2019 - 17:52
Schnieke! Zumindest wenn man Abberants spielt :D
Parent - - By Astmeister Date 16.01.2019 - 19:24
Momentan ist das die mit Abstand beste Einheit und gewinnt sogar Turniere (siehe Nick Rose). Insofern könnte sich der schon lohnen.
Parent - By Kythnos (Alter Fluff-Spieler) Date 16.01.2019 - 19:40
Bin beim Kult nicht so drin, aber wenn du das sagst wird das schon stimmen. Muss man mal gucken wie das im neuen Codex aussieht.
Parent - By Gauntherder Date 16.01.2019 - 19:41
Kann das nur bestätigen, die sind übel, aber teuer
- - By Astmeister Date 25.01.2019 - 13:51 Edited 25.01.2019 - 13:58
Regeln für den Kelermorph Gunslinger:

https://www.warhammer-community.com/2019/01/25/25th-jan-warhammer-40000-new-charactersgw-homepage-post-1/?fbclid=IwAR1Vmz_qRg5feanNY6rqoHcqyXiWh0-7-R-yY4XST0xugqcib3S_l061UOU

Oh mein Gott, ist der broken!

[Edit:] Gerade mal ausgerechnet, dass er einem Space Marine Captain 4.58 Wunden in einer Runde schiesst. Damit sind die Chancen nicht schlecht, dass er einfach neben einem auftaucht und den Warlord bei einer SM Armee erschiesst, ziemlich hoch. Gegen T3 3+ Modelle macht der sogar 6.11 Wunden.
Parent - - By Gauntherder Date 25.01.2019 - 15:36
Sehr geiler typ, eigtl ein must buy. Macht ggn nen ordentlichen screen nix, aber auch da rotzt er nen trupp weg.
Parent - - By Kythnos (Alter Fluff-Spieler) Date 25.01.2019 - 19:31
Für nen Trupp reicht das wohl nicht mal, da ist sein D2 ja eher unnütz. Selbst bei 12 Treffern kommen gegen T3 ja nur 8 Wunden raus, die evtl. noch gesaved werden können.   Vielleicht ist das dann aber trotzdem die Lücke die man bräuchte...
Gegen elitäre MinMax-Einheiten scheint der mir aber fieser.
Parent - - By Gauntherder Date 25.01.2019 - 20:09
Ja..ich meinte eher selbst ggn die einheiten, ggn die er das schlechteste “matchup“ hat, ist er gut....
Parent - By Kythnos (Alter Fluff-Spieler) Date 25.01.2019 - 20:22
Wenn die Punktkosten stimmen auf jeden Fall!
Parent - By Astmeister Date 30.01.2019 - 23:15
Screen wird gegen den nicht einfach.

One more thing:
Lying In Wait - 2CP - Use this stratagem when you set up a unit from your army that has the Cult Ambush ability as reinforcements. When setting up that unit, it can be set up anywhere on the battlefield that is more than 3" from any enemy models, but that unit cannot charge move this turn
Parent - By Kythnos (Alter Fluff-Spieler) Date 25.01.2019 - 19:27
Ganz cool, ehrlich gesagt. Die Frage bleibt was der Spaß kosten wird.
- - By Astmeister Date 27.01.2019 - 19:48


Ich liebe die Teile!
Parent - By Astmeister Date 27.01.2019 - 19:49
Achja pre-order nächste Woche und blip System bestätigt.

https://www.warhammer-community.com/2019/01/27/pre-order-preview-genestealer-cults/
Parent - By Nightstalker (FT-Lowgamer 2006/07) Date 28.01.2019 - 15:29
Die Bikes find ich super.
- By Astmeister Date 28.01.2019 - 13:37
Each character is 20 euros

jackal alphus 30
Atalan jackals 42

Sector mechanicus tectonic fragdrill 45


Quelle. Dakka Dakka Forum
- - By Astmeister Date 28.01.2019 - 16:56
Cult Ambush:

https://www.warhammer-community.com/2019/01/28/genestealer-cults-rules-preview-part-1/

Kurz gesagt: Man muss jetzt CP bezahlen, damit was lustiges passiert.
Parent - - By Kythnos (Alter Fluff-Spieler) Date 28.01.2019 - 17:37
Hört sich so an. Hmm...
Parent - - By Astmeister Date 28.01.2019 - 18:41
Nochmal anders kurz gesagt : schlecht für Nahkampf aber gut für fernkampf. Besonders schwer Waffen Träger (leman russ!) freuen sich darüber.
Parent - - By Kythnos (Alter Fluff-Spieler) Date 28.01.2019 - 19:07
Wobei du für 3CP noch immer ne Einheit gut ranbringen kannst. Lass das ne entsprechend durchschlagskräftige Einheit sein und das geht weiterhin.

Zusätzlich kannst du als GSC jetzt über Blips locker ne Flanke verweigern. 3 Fake-Blips plus 3 Einheiten von Blips ins Schocken schieben. Kann als Gegner auch ätzend sein.
Parent - - By Astmeister Date 28.01.2019 - 20:11
Das kann man alles noch gar nicht einschätzen, denn man kennt die Sonderregeln vom Primus etc ja nicht.
Das 3 CP Ding ist natürlich gut, bringt zum angreifen aber nur +W6 Zoll.
Parent - - By Kythnos (Alter Fluff-Spieler) Date 29.01.2019 - 09:39
Es fehlen natürlich noch viele Informationen, aber das Blip-System wurde ja schon so weit erklärt, dass die Flankenverweigerung schon gesichert sein dürfte.
Parent - By Astmeister Date 29.01.2019 - 10:24
Ja, wie gesagt ist das für Leman Russ und Co auch wirklich gut. Was ja schön ist, weil man sonst das Gefühl einer 2 Klassen Armee hatten. Aberrants und Fußlatscher super stark wegen Ambush und die schweren Waffenträger haben gar keinen Vorteil.
- - By Astmeister Date 29.01.2019 - 09:28
Parent - By Kythnos (Alter Fluff-Spieler) Date 29.01.2019 - 09:40
Vermutlich 20€ für die Chars... autsch
- By Kythnos (Alter Fluff-Spieler) Date 29.01.2019 - 17:42
Ein kleines Fluff-Update:
https://www.warhammer-community.com/2019/01/29/29th-jan-genestealer-cults-the-loregw-homepage-post-3/
- - By Astmeister Date 30.01.2019 - 16:06
Ready for a huge leak?
I'm about to drop all my info.
Cult of the Four-Armed Emperor: Subterranean Ambushers (+1 to advance and charge in first battle round or on first turn they appear)
Pauper Princes: Devoted Zealots (re-roll hits for attacks made with melee weapons when they charge, are charged or HI)
The Hivecult: Disciplined Militants (half models that flee morale, can shoot when they fall back but at -1 to hit)
The Bladed Cog: Cyborgised Hybrids (6++ or improve ++ by 1. Infantry don't suffer penalty to hit when moving and firing Heavy)
The Rusted Claw: Nomadic Survivalists (+1 to save if AP is 0 or -1. Biker models don't suffer penalty for moving and shooting Heavy or for advancing and shooting Assault)
The Twisted Helix: Experimental Subjects (+1 strength and +2 to advance)
Acolytes, neophytes and brood brothers are troops
Bikes are T4 2Wwith autopistol and blasting charges. 1 quad for every 4 bikes, Quad also has heavy stubber. They're -1 to hit in shooting phase.
Quad can change for mining laser
The bikers have to take two weapons from the atalan weapons list, can't take same weapon twice
(Autogun, autopistol, bolt pistol, cultist knife, demo charge, grenade launcher (1 in 4), improvised weapon, power axe (leader only), power hammer (leader only), power pick, shotgun)
Btw bikes are 10pts base + weapons (quad is 15)
Cult ambush is....
During deployment, set up a unit in CA. If Infantry or Biker you can set up in ambush OR underground. When underground, it can emerge at the end of any of your Movement phases. Set up a la DS. When set up in Ambush place a marker anywhere in your deployment zone. If you set up a Transport in ambush you must still say what's in it - one marker for transport and unit inside. Markers cant be shot etc. Measure from centre of the marker.
Now this is where it gets interesting
If you have 1st turn, you reveal all of your ambush markers at the start of your movement phase, one at a time, before moving units. Set model down within 1" of the marker, remove marker, place rest of unit wholly within 6" of that model and more than 9" from enemy models. Unit can move and shoot normally. but if it was a Transport, models that disembark cannot be set up within 9" of enemy. They don't count as moving when coming in from ambush, only if they move after.
If your opponent has the first turn, none of their units can be set up or end a move within 9" of a marker. At the end of your opponent's first movement phase, after they have set up all their unit from reinforcements, reveal all your ambush markers as described above before continuing the turn
For 1CP you can select 3 units that would be deployed via CA and instead put them underground (so basically you can set up units in your deployment zone and then say "feth this" and DS them anywhere if it suits)
for 1CP you can make your objectives secret, revealed only when you score them. That's cool
Nexos (map guy?) lets you select an ambush token you've deployed and move it anywhere in your deployment zone (12" away from enemy models). It's also got some CP regen ability
Roll a D6 when a CP is spent. If you spent it and there's a Primus and Nexos on the board, add 1. If your opponent spent it and there's a Clamavus and Nexos on the board, add 1. In either case, you get a CP on a 6+
Psychic.powers!
Mass Hypnosis - CV7 - Visible enemy unit within 18" can't fire overwatch, fights last in fight phase even if it charged and -1 to hit until your next psychic phase.
Mind Control - CV7 - Enemy model within 12" of psyker. Roll 3D6. If equal to or over Ld it can immediately shoot another enemy unit or make a single close combat attack against it. Can't attack self but can attack its own unit.
Psionic Blast - CV5 - Visible enemy unit within 18". 2D6 vs Ld. Lower = 1 MW, equal of higher = D3
Mental Onslaught - CV6 - Visible enemy within 18". Both players roll D6 and add Ld. If you score higher, model suffers 1 MW. Repeat this process until model is dead or you fail to wound it.
Psychic Stimulus - CV6 - Friendly unit within 18". Charge after advancing (though not after falling back) and always hit first even if they didn't charge.
Might From Beyond - CV7 - Friendly infantry or biker unit within 18". +1 S and A until next psychic phase.
CC points: Heavy improvised: 10, heavy power hammer: 16, Heavy rock drill: 17, power hammer: 4, power pick: 9, power sledgehammer: 0, power axe: 5, power maul: 4
Ridgerunner is M 14" T5 W8 Sv 4+ and comes with 2 heavy stubbers, heavy mining laser (can swap for missile launcher or heavy mortar) and flare launcher (can swap for survey augur or a spotter)
Gets a free 9" move at start of the game
Spotter increases range of its weapons by 6", augur ignores cover, flare launcher does the FNP and make bikers move faster thing
Default is 50 base + HML (25) + flares (5) so 80
Wow the locus is crazy (the bodyguard character)
2+ 2+ S4 T3 W4 A4 5+ with hypermorph tail (AP-1 D1 additional attack) and locus blades (Ap -3 D1 increase to D2 if it charged, was charged or performed HI). Does the usual bodyguard 'Absorb wound on 2+' thing. Subtracts enemy Ld by 1 within 6". Can HI 6" and can choose to move towards nearest enemy character rather than nearest enemy model, has 5++ and always fights first
Locus is 40pt elite
The Sanctus' sniper rifle causes a Perils if it wounds a psyker
Bike alphus
Alphus is 5W T4 5+ with -1 to hit in shooting, has a 36" heavy 1 S4 AP-2 D3 sniper rifle (additional MW on 6+ to wound). She selects a visible unit within 36" . Add +1 to hit rolls for friendly <Cult> units while they're within 6" of this model (or 12" if they're bikers).
Basically she markerlights gak
She picks a unit, everything cult nearby gets +1 to hit
Drill is interesting
Oh btw, to be clear, blips do not count as reserves
One per turn in their movement phase an infantry or biker unit with CA can move off the table if all models are on ground level and can move within 1" of the drill (can't do it the same turn it arrives as reinforcements). If a unit does this, remove them from the battlefield. At the end of the next movement phase, deep strike them
So basically, move up to within 1" of it and feth off for a turn, then pop up
And you can activate it if a model is on the piece at the end of your movement phase (and no enemy models are on it). D6 for every unit on ground level within 3" of the drill
D6 mortal wounds on a 6
Then roll a D6 again, adding 1 for every time the drill has been activated during the battle. <6 = Seismic Tremors (subtract 2" from charge rolls made within 12" of the model. Doesn't affect Fly. Not cumulative) 6+ = Seismic Quake (straight imaginary line 1mm in thickness from one battlefield edge to another that crosses the model. D6 for unit that the line crosses on ground level (not Fly). D3 MW on 4+ and movement is halved until next Movement phase.
Lol, the drill is 75pts

No Baneblade, etcs
Cult russ is standard BC, can be replaced
nova cannon, exterminator auto or vanquisher
without wargear which I cba to add up, acolytes 7pts (5-20), BB infantry squad 4pts (10), neophytes 5pts (10-20)
Heavy weapon teams in

Quelle : dakka dakka
Parent - - By Master_Death (Sieger 2. Fan-Fiction-Wettbewerb) Date 30.01.2019 - 19:28
Das sieht nach einigen Möglichkeiten für eine Armee der Roten Redemption aus, sehr gut.
Parent - - By Astmeister Date 30.01.2019 - 22:40
Ich hab keinen Plan was das ist, aber lass dich nicht aufhalten.
Parent - - By Master_Death (Sieger 2. Fan-Fiction-Wettbewerb) Date 31.01.2019 - 07:33
Das sind die religiösen Fanatiker wo der Durschnittsmissionar sagt: "Ihr dürft das nicht so wörtlich nehmen!" bevor er verbrannt wird. Ich habe schon einige Zeit nach einer Option für eine Armee der Ekklesiarchie gesucht. GSC sieht da ganz gut aus.
Parent - - By O.v.Altenmark (Imperialer Propaganda-Minister) Date 31.01.2019 - 08:15
Den Gedanken hatte ich auch schonmal... zerlumpte Fanatiker mit zusammengeschusterten Waffen, wahnsinnige Prediger, vielleicht auch gleich Angehörige mehrerer extremistischer Kulte, bekehrte Soldaten, vielleicht ein wenig Frateris Miliz. Nur das Alliieren mit Soros oder Rest-Imperium muss man dann auf good will-Basis machen. Gerade mit Sororitas wäre ja klassisch. ^^ Wie stellt man Symbionten dar? Archo-Flagellanten?
Parent - - By Master_Death (Sieger 2. Fan-Fiction-Wettbewerb) Date 31.01.2019 - 09:35
Wahrscheinlich würde ich mich selbst limitieren was ich vernünftig darstellen kann. Aberants z.B. sind schwierig, weil das Ministorum ja auch mit Ogryns nicht gut kann.  Symbionten mit Arcos sollte noch gehen tatsächlich.
Parent - - By Astmeister Date 31.01.2019 - 09:46
Du könntest ja so Crusader Ritter mit Schilden oder so als Abberrants nehmen.
Parent - - By Master_Death (Sieger 2. Fan-Fiction-Wettbewerb) Date 31.01.2019 - 13:21
Ich meine Aberrants stehen auf kleinen Monsterbases, da wirkt ein Menschengroßes Modell so verloren. Ich werde einfach aussortieren, was zum Thema nicht passt.
Parent - - By Astmeister Date 31.01.2019 - 21:14
Ich baue gerade welche. Die sind auf 32 mm bases wie Marines.
Parent - - By Master_Death (Sieger 2. Fan-Fiction-Wettbewerb) Date 01.02.2019 - 09:13
Ah, das könnte passen. Naja, erstmal Codex studieren und schauen was geht.
Parent - - By Astmeister Date 01.02.2019 - 09:28
Oh und dann einen Priester mit anpeitschenden Reden als Biophagus nehmen, der ihnen +S/T/A verpasst. :-)
Parent - - By Master_Death (Sieger 2. Fan-Fiction-Wettbewerb) Date 01.02.2019 - 17:56
Anpeitschend... Das klingt doch nach der Mistress of Repentance der Sisters oder? Repentia als Aberrants?
Parent - - By Astmeister Date 01.02.2019 - 18:36
Hattest du nicht sogar mal bolter bitches?
Parent - - By Master_Death (Sieger 2. Fan-Fiction-Wettbewerb) Date 02.02.2019 - 10:37
Lange her aber ja.
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